Inicio  /  Algorithms  /  Vol: 15 Par: 10 (2022)  /  Artículo
ARTÍCULO
TITULO

Weibull-Open-World (WOW) Multi-Type Novelty Detection in CartPole3D

Terrance E. Boult    
Nicolas M. Windesheim    
Steven Zhou    
Christopher Pereyda and Lawrence B. Holder    

Resumen

Algorithms for automated novelty detection and management are of growing interest but must address the inherent uncertainty from variations in non-novel environments while detecting the changes from the novelty. This paper expands on a recent unified framework to develop an operational theory for novelty that includes multiple (sub)types of novelty. As an example, this paper explores the problem of multi-type novelty detection in a 3D version of CartPole, wherein the cart Weibull-Open-World control-agent (WOW-agent) is confronted by different sub-types/levels of novelty from multiple independent agents moving in the environment. The WOW-agent must balance the pole and detect and characterize the novelties while adapting to maintain that balance. The approach develops static, dynamic, and prediction-error measures of dissimilarity to address different signals/sources of novelty. The WOW-agent uses the Extreme Value Theory, applied per dimension of the dissimilarity measures, to detect outliers and combines different dimensions to characterize the novelty. In blind/sequestered testing, the system detects nearly 100% of the non-nuisance novelties, detects many nuisance novelties, and shows it is better than novelty detection using a Gaussian-based approach. We also show the WOW-agent?s lookahead collision avoiding control is significantly better than a baseline Deep-Q-learning Networktrained controller.

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