ARTÍCULO
TITULO

Utilizing A Game Engine for Interactive 3D Topographic Data Visualization

Dany Laksono and Trias Aditya    

Resumen

Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data. This paper presents our findings from exploring the Unity3D game engine for visualizing large-scale topographic data from mixed sources of terrestrial laser scanner models and topographic map data. Level of detail (LOD) 3 3D models of two buildings of the Universitas Gadjah Mada campus were obtained using a terrestrial laser scanner converted into the FBX format. Mapbox for Unity was used to provide georeferencing support for the 3D model. Unity3D also used road and place name layers via Mapbox for Unity based on OpenStreetMap (OSM) data. LOD1 buildings were modeled from topographic map data using Mapbox, and 3D models from the terrestrial laser scanner replaced two of these buildings. Building information and attributes, as well as visual appearances, were added to 3D features. The Unity3D game engine provides a rich set of libraries and assets for user interactions, and custom C# scripts were used to provide a bird?s-eye-view mode of 3D zoom, pan, and orbital display. In addition to basic 3D navigation tools, a first-person view of the scene was utilized to enable users to gain a walk-through experience while virtually inspecting the objects on the ground. For a fly-through experience, a drone view was offered to help users inspect objects from the air. The result was a multiplatform 3D visualization capable of displaying 3D models in LOD3, as well as providing user interfaces for exploring the scene using ?on the ground? and ?from the air? types of first person view interactions. Using the Unity3D game engine to visualize mixed sources of topographic data creates many opportunities to optimize large-scale topographic data use.

Palabras claves

 Artículos similares

       
 
Li Cai, Cong Sha, Jing He and Shaowen Yao    
Traffic flows (e.g., the traffic of vehicles, passengers, and bikes) aim to reveal traffic flow phenomena generated by traffic participants in traffic activities. Various studies of traffic flows rely heavily on high-quality traffic data. The taxi GPS tr... ver más

 
Sheng Lu, Chaoyang Fang and Xin Xiao    
Due to the complexity of wetland ecosystems, wetlands have a wide area of alternating land and water zones and complex vegetation composition, making it challenging to achieve dynamic displays of virtual wetland scenes using three-dimensional modeling. T... ver más

 
Gal Sasson and Yoed N. Kenett    
Question-asking is a critical aspect of human communications. Yet, little is known about the reasons that lead people to ask questions, which questions are considered better than others, or what cognitive mechanisms allow the ability to ask informative q... ver más

 
Chuyu Xiong, Jiaying Wang, Wei Gao, Xianda Huang and Tao Tao    
Assessing the risk of water leakage within urban water distribution networks (UWDN) is crucial prior to implementing any control measures. Conducting a risk assessment facilitates the development of effective water leakage management plans. By comprehens... ver más
Revista: Water

 
Hui Li, Xueshan Bai, Xing Zhai, Jianqing Zhao, Xiaolong Zhu, Chenxi Li, Kehui Liu and Qizhi Wang    
Mountain mudslides have emerged as one of the main geological dangers in the Yanshan region of China as a result of excessive rains. In light of this, a multi-step debris flow hazard assessment method combining optimal weights and a topological object me... ver más
Revista: Water