ARTÍCULO
TITULO

Usability Studies In Virtual And Traditional Computer Aided Design Environments For Navigation

Syed Adeel Ahmed    
Kurt M. Satter    

Resumen

A usability study was used to measure user performance and user preferences for a CAVETM immersive stereoscopic virtual environment with wand interfaces compared directly with a workstation non-stereoscopic traditional CAD interface with keyboard and mouse. In both the CAVETM and the adaptable technology environments, crystal eye glasses are used to produce a stereoscopic view. An ascension flock of birds tracking system is used for tracking the users head and wand pointing device positions in 3D space. It is argued that with these immersive technologies, including the use of gestures and hand movements, a more natural interface in immersive virtual environments is possible. Such an interface allows a more rapid and efficient set of actions to recognize geometry, interaction within a spatial environment, the ability to find errors, and navigate through a virtual environment. The wand interface provides a significantly improved means of interaction. This study quantitatively measures the differences in interaction when compared with traditional human computer interfaces. This paper provides analysis via usability study methods for navigation termed as Benchmark 1. During testing, testers are given some time to play around with the CAVETM environment for familiarity before undertaking a specific exercise. The testers are then instructed regarding tasks to be completed, and are asked to work quickly without sacrificing accuracy. The research team timed each task, and recorded activity on evaluation sheets for Navigation Test. At the completion of the testing scenario involving navigation, the subject/testers were given a survey document and asked to respond by checking boxes to communicate their subjective opinions.

 Artículos similares

       
 
Mohammad Amin Kuhail, Areej ElSayary, Shahbano Farooq and Ahlam Alghamdi    
Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences a... ver más
Revista: Informatics

 
Hajer Chalghoumi, Dena Al-Thani, Asma Hassan, Suzanne Hammad and Achraf Othman    
This paper presents the findings of a scoping review that maps exploratory evidence and gaps in research on information and communication technology (ICT) access and use among older persons in the Arab region. This review is part of a larger project that... ver más
Revista: Applied Sciences

 
Michele Gattullo, Enricoandrea Laviola, Antonio Boccaccio, Alessandro Evangelista, Michele Fiorentino, Vito Modesto Manghisi and Antonio Emmanuele Uva    
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM distance education. It was designed following a methodology extendable to diverse STEM laboratory lectures. We formulated this methodology considering the ma... ver más
Revista: Computers

 
Yeram Kwon, Hyeongmook Lee and Wonjoon Kim    
Medical skill education has been scaled down due to the COVID-19 pandemic. In particular, the decrease in CPR skill training has caused the quality of medical services to deteriorate. While new online education methods have emerged, few studies exist on ... ver más
Revista: Applied Sciences

 
Minseok Son and Donghyun Beck    
Control panels for kitchen appliances have been designed in various forms and with different design parameter values. Among these design parameters, the panel angle is one of the most important factors influencing the usability and user preference. Howev... ver más
Revista: Applied Sciences