23   Artículos

 
en línea
Enrique Ortega-Toro, Ricardo André Birrento-Aguiar, José María Giménez-Egido, Francisco Alarcón-López and Gema Torres-Luque    
The aim of this study was to analyse the performance of technical?tactical actions in two different types of tournaments and the influence of biological age on the performance of young basketball players. Thirty-seven under-13 male basketball players (ag... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
George Papageorgiou, Vangelis Sarlis and Christos Tjortjis    
This study utilized advanced data mining and machine learning to examine player injuries in the National Basketball Association (NBA) from 2000?01 to 2022?23. By analyzing a dataset of 2296 players, including sociodemographics, injury records, and financ... ver más
Revista: Information    Formato: Electrónico

 
en línea
Fabiola Haas, Tobias Baumgartner, Timo Klein-Soetebier, Florian Seifriz and Stefanie Klatt    
This heatmap analysis of positional behavior in table tennis can open the way for a more detailed analysis that can have far-reaching practical impacts on both tactical training and competitive match playing.
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Inmaculada Rodríguez, Anna Puig and Àlex Rodríguez    
The design of gamified experiences following the one-fits-all approach uses the same game elements for all users participating in the experience. The alternative is adaptive gamification, which considers that users have different playing motivations. Som... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
David Álvarez López and Manuel García García    
In the manufacture of steel and foundry coke, there are a series of circumstances inherent to the process which can affect the life of the refractory material with which the ovens of the batteries are built. This article will deal with the impact of aspe... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Nishu Gupta, Ravikanti Manaswini, Bongaram Saikrishna, Francisco Silva and Ariel Teles    
The amalgamation of Vehicular Ad hoc Network (VANET) with the Internet of Things (IoT) leads to the concept of the Internet of Vehicles (IoV). IoV forms a solid backbone for Intelligent Transportation Systems (ITS), which paves the way for technologies t... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Yuexian Gao, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid and Hiroyuki Iida    
DouDiZhu, a multiplayer game with incomplete information, is the most popular card game in China. Although there are many DouDiZhu card games in the world, the specific characteristics of classical DouDiZhu card games are a harmonious combination of play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Libor Pekar, Radek Matu?u, Jirí Andrla and Martina Litschmannová    
The Kalah game represents the most popular version of probably the oldest board game ever?the Mancala game. From this viewpoint, the art of playing Kalah can contribute to cultural heritage. This paper primarily focuses on a review of Kalah history and o... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Yeonghun Lee and Yuchul Jung    
As the size of the domestic and international gaming industry gradually grows, various games are undergoing rapid development cycles to compete in the current market. However, selecting and recommending suitable games for users continues to be a challeng... ver más
Revista: Information    Formato: Electrónico

 
en línea
Roberto Yuri da Silva Franco, Rodrigo Santos do Amor Divino Lima, Rafael do Monte Paixão, Carlos Gustavo Resque dos Santos and Bianchi Serique Meiguins    
This paper presents UXmood, a tool that provides quantitative and qualitative information to assist researchers and practitioners in the evaluation of user experience and usability. The tool uses and combines data from video, audio, interaction logs and ... ver más
Revista: Information    Formato: Electrónico

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