7   Artículos

 
en línea
Xiaozhou Li, Zheying Zhang and Kostas Stefanidis    
Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited. Using heuristics for pl... ver más
Revista: Information    Formato: Electrónico

 
en línea
Serhii Yevseiev,Oleksandr Milov,Stanislav Milevskyi,Oleksandr Voitko,Maksym Kasianenko,Yevgen Melenti,Serhii Pohasii,Hrygorii Stepanov,Oleksandr Turinskyi,Serhii Faraon     Pág. 15 - 29
A game-theoretic approach is presented, which claims to be a universal method for solving most problems in the field of cybersecurity. As arguments to confirm the superiority of game theory, mathematical validity and provability of the optimality of deci... ver más
Revista: Eastern-European Journal of Enterprise Technologies    Formato: Electrónico

 
en línea
Ewerton L. S. Oliveira, Davide Orrù, Luca Morreale, Tiago P. Nascimento and Andrea Bonarini    
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players? activity is relevant both to understand the... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Edvinas Danevicius, Rytis Maskeliunas, Robertas Dama?evicius, Dawid Polap and Marcin Wozniak    
We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts... ver más
Revista: Information    Formato: Electrónico

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