63   Artículos

 
en línea
Tobias Zeulner, Gerhard Johann Hagerer, Moritz Müller, Ignacio Vazquez and Peter A. Gloor    
Current methods for assessing individual well-being in team collaboration at the workplace often rely on manually collected surveys. This limits continuous real-world data collection and proactive measures to improve team member workplace satisfaction. W... ver más
Revista: Information    Formato: Electrónico

 
en línea
Peranut Nimitsurachat and Peter Washington    
Emotion recognition models using audio input data can enable the development of interactive systems with applications in mental healthcare, marketing, gaming, and social media analysis. While the field of affective computing using audio data is rich, a m... ver más
Revista: AI    Formato: Electrónico

 
en línea
Nor Azlina Ab. Aziz, Tawsif K., Sharifah Noor Masidayu Sayed Ismail, Muhammad Anas Hasnul, Kamarulzaman Ab. Aziz, Siti Zainab Ibrahim, Azlan Abd. Aziz and J. Emerson Raja    
Affective computing focuses on instilling emotion awareness in machines. This area has attracted many researchers globally. However, the lack of an affective database based on physiological signals from the Asian continent has been reported. This is an i... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Amalia Ortiz and Sonia Elizondo    
Virtual Reality is expanding its use to several fields of application, including health and education. The continuous growth of this technology comes with new challenges related to the ways in which users feel inside these virtual environments. There are... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Tanvir Islam and Peter Washington    
Stress is widely recognized as a major contributor to a variety of health issues. Stress prediction using biosignal data recorded by wearables is a key area of study in mobile sensing research because real-time stress prediction can enable digital interv... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Willams Costa, Estefanía Talavera, Renato Oliveira, Lucas Figueiredo, João Marcelo Teixeira, João Paulo Lima and Veronica Teichrieb    
Emotion recognition is the task of identifying and understanding human emotions from data. In the field of computer vision, there is a growing interest due to the wide range of possible applications in smart cities, health, marketing, and surveillance, a... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Gema Fernández-Blanco Martín, Fernando Matía, Lucía García Gómez-Escalonilla, Daniel Galan, M. Guadalupe Sánchez-Escribano, Paloma de la Puente and Mario Rodríguez-Cantelar    
Personal assistants and social robotics have evolved significantly in recent years thanks to the development of artificial intelligence and affective computing. Today?s main challenge is achieving a more natural and human interaction with these systems. ... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Saad Awadh Alanazi, Maryam Shabbir, Nasser Alshammari, Madallah Alruwaili, Iftikhar Hussain and Fahad Ahmad    
The research area falls under the umbrella of affective computing and seeks to introduce intelligent agents by simulating emotions artificially and encouraging empathetic behavior in them, to foster emotional empathy in intelligent agents with the overar... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Shelley Gupta, Archana Singh and Vivek Kumar    
Virtual users generate a gigantic volume of unbalanced sentiments over various online crowd-sourcing platforms which consist of text, emojis, or a combination of both. Its accurate analysis brings profits to various industries and their services. The sta... ver más
Revista: Information    Formato: Electrónico

 
en línea
Lampros Karavidas, Hippokratis Apostolidis and Thrasyvoulos Tsiatsos    
Difficulty in video games is an essential factor for a game to be considered engaging and is directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is necessary for the difficulty of the game to be balanced and ide... ver más
Revista: Information    Formato: Electrónico

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