64   Artículos

 
en línea
Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas and Mónica Cruz    
The gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of res... ver más
Revista: Information    Formato: Electrónico

 
en línea
Eugenia I. Toki, Jenny Pange, Giorgos Tatsis, Konstantinos Plachouras and Ioannis G. Tsoulos    
Autism Spectrum Disorder is known to cause difficulties in social interaction and communication, as well as repetitive patterns of behavior, interests, or hobbies. These challenges can significantly affect the individual?s daily life. Therefore, it is cr... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston    
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Aikaterini Georgiadou and Stelios Xinogalos    
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Mónica Cruz, Abílio Oliveira and Alessandro Pinheiro    
We were promised that the Metaverse would revolutionize our lives, social interactions, work, and business. However, how and when will this happen? We have seen the growth and development of technology, but there is no agreement or prediction about a spe... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Alessandro Pinheiro, Abílio Oliveira and Bráulio Alturas    
Gamers? perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega    
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active... ver más
Revista: Information    Formato: Electrónico

 
en línea
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida    
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg... ver más
Revista: Information    Formato: Electrónico

 
en línea
Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag    
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Angélica Monteiro, Cláudia Sousa and Rita Barros    
The conditions for safe Internet access and the development of skills enabling full participation in online environments are recognized in the Council of Europe?s strategy for child rights, from 2022. The guarantee of this right has implications for expe... ver más
Revista: Computers    Formato: Electrónico

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