36   Artículos

 
en línea
Malinka Ivanova, Gabriela Grosseck and Carmen Holotescu    
The penetration of intelligent applications in education is rapidly increasing, posing a number of questions of a different nature to the educational community. This paper is coming to analyze and outline the influence of artificial intelligence (AI) on ... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Rafael Navas-González, Óscar Oballe-Peinado, Julián Castellanos-Ramos, Daniel Rosas-Cervantes and José A. Sánchez-Durán    
This work presents examples of practice sessions to teach and learn digital electronics using an FPGA-based development platform, accessible either through the on-campus laboratory or online using a remote laboratory developed by the authors. The main ta... ver más
Revista: Information    Formato: Electrónico

 
en línea
Yelena Popova and Diana Zagulova    
The article considers the attitude of smart city residents towards the use of web applications in everyday life. It is very important for many stakeholders since it affects the involvement of people in all processes of urban life and contributes to the i... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Jabar H. Yousif, Firdouse R. Khan, Safiya N. Al Jaradi and Aysha S. Alshibli    
Social media applications have been increasingly gaining significant attention from online education and training platforms. Social networking tools provide multiple advantages for communicating, exchanging opinions, and discussing specific issues. Socia... ver más
Revista: Computation    Formato: Electrónico

 
en línea
Adeleye Idowu, Muesser Nat, Philip Siaw Kissi     Pág. e47347
 Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learnin... ver más
Revista: Acta Scientiarum: Technology    Formato: Electrónico

 
en línea
Luis Salvador-Ullauri, Patricia Acosta-Vargas and Sergio Luján-Mora    
Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee their accessibility arises in order to include people with disabilities in th... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Nathaniel R. Geyer, Fritz C. Kessler and Eugene J. Lengerich    
The Penn State Cancer Initiative implemented LionVu 1.0 (Penn State University, United States) in 2017 as a web-based mapping tool to educate and inform public health professionals about the cancer burden in Pennsylvania and 28 counties in central Pennsy... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Hosam Farouk El-Sofany,Nahla El-Haggar     Pág. pp. 4 - 18
Recently Mobile technology is considered an effective way to improve students' skills such as positive thinking, collaborative, communication, as well as it is considered the main part of major innovation in many e-learning research areas. As a result of... ver más

 
en línea
Isabel Cristina Scafuto,Priscila Rezende,Marcos Mazzieri     Pág. 137 - 143
International Journal of Innovation - IJI completes 7 yearsInternational Journal of Innovation - IJI has now 7 years old! In this editorial comment, we not only want to talk about our evolution but get even closer to the IJI community.  It is our fi... ver más
Revista: International Journal of Innovation    Formato: Electrónico

 
en línea
Chattavut Peechapol,Jaitip Na-Songkhla,Siridej Sujiva,Arthorn Luangsodsai     Pág. pp. 135 - 151
This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D) through t... ver más

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