40   Artículos

 
en línea
Andrew Vargo, Kohei Yamaguchi, Motoi Iwata and Koichi Kise    
Vocabulary acquisition and retention is an essential part of learning a foreign language and many learners use flashcard applications to repetitively increase vocabulary retention. However, it can be difficult for learners to remember new words and phras... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Deniz Yildiz, Ugur Fidan, Mehmet Yildiz, Büsra Er, Gürbüz Ocak, Fatih Güngör, Ijlal Ocak and Zeki Akyildiz    
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect de... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Dominik Warch, Patrick Stellbauer and Pascal Neis    
In the digital transformation era, video media libraries? untapped potential is immense, restricted primarily by their non-machine-readable nature and basic search functionalities limited to standard metadata. This study presents a novel multimodal metho... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
William O?Grady and Miseon Lee    
In recent work, various scholars have suggested that large language models can be construed as input-driven theories of language acquisition. In this paper, we propose a way to test this idea. As we will document, there is good reason to think that proce... ver más
Revista: Information    Formato: Electrónico

 
en línea
Rafal Jaworski, Sanja Seljan and Ivan Dunder    
Parallel corpora have been widely used in the fields of natural language processing and translation as they provide crucial multilingual information. They are used to train machine translation systems, compile dictionaries, or generate inter-language wor... ver más
Revista: Information    Formato: Electrónico

 
en línea
Chong Lan, Yongsheng Wang, Chengze Wang, Shirong Song and Zheng Gong    
Traditional 3D animation creation involves a process of motion acquisition, dubbing, and mouth movement data binding for each character. To streamline animation creation, we propose combining artificial intelligence (AI) with a motion capture system. Thi... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Eduardo Medeiros, Leonel Corado, Luís Rato, Paulo Quaresma and Pedro Salgueiro    
Automatic speech recognition (ASR), commonly known as speech-to-text, is the process of transcribing audio recordings into text, i.e., transforming speech into the respective sequence of words. This paper presents a deep learning ASR system optimization ... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Wenhua Yu, Mayire Ibrayim and Askar Hamdulla    
Text recognition is an important research topic in computer vision. Scene text, which refers to the text in real scenes, sometimes needs to meet the requirement of attracting attention, and there is the situation such as deformation. At the same time, th... ver más
Revista: Information    Formato: Electrónico

 
en línea
Ilaria Cavallina, Rossella D?Alessandro, Chiara Brusa, Elisa Panero, Enrica Rolle, Francesca Rossi, Tiziana Mongini and Federica Silvia Ricci    
Congenital muscular dystrophies (CMDs) are a heterogeneous group of genetic neuromuscular disorders. They usually occur at birth or in early childhood, with delayed acquisition of motor milestones, and diffuse muscle weakness. A dystrophic pattern is evi... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Rashel Fam and Yves Lepage    
In this paper, we inspect the theoretical problem of counting the number of analogies between sentences contained in a text. Based on this, we measure the analogical density of the text. We focus on analogy at the sentence level, based on the level of fo... ver más
Revista: Information    Formato: Electrónico

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