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Krzysztof Zagata and Beata Medynska-Gulij
The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis,...
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Lin Liu, Hang Li, Dongmei Pei and Shuai Liu
The rapid development of Internet technology has formed a huge virtual information space. In the information space, information flow has become a link of communication between objects. Information flow is an alternative or supplement to the traditional p...
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Konstantinos Evangelidis, Theofilos Papadopoulos and Stella Sylaiou
We put forward a conceptualization of Mixed Reality as a blend of digital objects with real ones that coexist and interact with each other and they are also spatially referenced so that they are properly perceived in space by an observer that could poten...
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Beata Medynska-Gulij, Tillmann Tegeler, Hans Bauer, Krzysztof Zagata and Lukasz Wielebski
Research on a specific topic requires the individualized cartographic methods of work that may be defined as the Realm of Maps. The double dimensionality in the Realm of Maps is understood here as a physical place?a studio workroom?and as a research meth...
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Beata Medynska-Gulij and Krzysztof Zagata
In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of ...
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Robert Olszewski, Mateusz Cegielka, Urszula Szczepankowska and Jacek Wesolowski
Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept ...
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