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Inicio  /  Humanities  /  Vol: 9 Par: 4 (2020)  /  Artículo
ARTÍCULO
TITULO

More than a Game: Racecraft and the Adaptation of ?Race? in Live Action Role Play

Samantha Eddy    

Resumen

Live action role players make the imaginative worlds of tabletop games manifest through collaborative storytelling and embodied play. Escaping the everyday, these communities could radically reimagine culture and challenge oppressive ideologies. Instead, they are deeply invested in essentializing ?race?. I conducted a three-year ethnographic study alongside 20 semi-structured interviews to explore racecraft in live action role play. Supporting the groundbreaking work of Karen and Barbara Fields, I find that racecraft is a social process?continually negotiated and maintained through intimate interactions and community exchanges. Through this process, the definition of ?race? is continually adapted while belief in this category remains entrenched. When participants confront racist stereotypes, practitioners coerce marginalized members into a false exchange. These members are encouraged to share experiences detailing the damage of problematic representations. Practitioners then reduce these experiences to monolithic understandings of ?race?. In this insidious manner, anti-racist confrontations become fodder for racecraft. Complicating this further, patterned racism is characterized as an inborn quality of whiteness, minimizing practitioners? accountability. Responsibility is then shifted onto marginalized participants and their willingness to engage in ?racial? education. This trap is ingrained in the double standard of racism, adapting ?race? such that whiteness is unrestricted by the monolithic definitions applied to those outside this category.

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