Redirigiendo al acceso original de articulo en 21 segundos...
ARTÍCULO
TITULO

Virtual Reality for Learning Fish Types in Kindergarten

Gede Thadeo Angga Kusuma    
I Made Agus Wirawan    
I Ketut Resika Arthana    

Resumen

This research aimed at developing a virtual reality based learning media application on the introduction of types of fish. The development of this application intended to facilitate the learning process in the kindergarten concerning on the introduction of aquatic animals, and specifically about fish. There were 10 types of saltwater fish and 10 types of freshwater fish which would be introduced to the kindergarten students. The development of this application is expected to attract children's learning enthusiasm about the types of fish in our environment.  The development of this virtual reality-based learning media application used the ADDIE model. This ADDIE model comprises of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. With the consideration of this model, the developed product could be finalized within fine quality. It could be achieved since this model allows the developer to perform evaluation and revision during every completed stage.The result of the user?s experience testing was 89.8 %, indicating that this virtual reality-based learning media application was considered excellent. Therefore, this application could be used as a supporting media to introduce types of fish in the teaching and learning process conducted in the kindergarten, concerning the theme of aquatic animals with the subtheme of fish

 Artículos similares

       
 
Mattia Chiappini, Carla Dei, Ettore Micheletti, Emilia Biffi and Fabio Alexander Storm    
In recent years, the number of applications of virtual reality (VR) for the Autism spectrum disorder (ASD) population has increased and has become one of the most suitable tools to address the psychological needs of these individuals. The present scoping... ver más
Revista: Applied Sciences

 
Qinna Feng, Heng Luo, Zijian Li, Jiarong Liang, Gege Li and Yan Yi    
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, its application in supporting real-time virtual collaboration has been quite rare due to technical barriers and the l... ver más
Revista: Applied Sciences

 
Mi-Hyun Choi, Kyu-Young Kang, Tae-Hoon Lee and Jin-Seung Choi    
To encourage the application of virtual reality (VR) in physical rehabilitation, this study analyzed the occurrence of motion sickness when walking on a treadmill in virtual straight paths presented on two types of displays (screen and head-mounted displ... ver más
Revista: Applied Sciences

 
Min Zhou, Jiayuan Wang, Bo Yu and Kunyang Chen    
Quality management in the design phase is crucial for determining the overall quality of prefabricated buildings. However, traditional design methods can no longer meet the complex design, component, and nodal requirements of prefabricated buildings. Thi... ver más
Revista: Applied Sciences

 
Jun-Seong Kim, Kun-Woo Kim, Se-Ro Kim, Tae-Gyeong Woo, Joong-Wha Chung, Seong-Won Yang and Seong-Yong Moon    
Echocardiography is a medical examination that uses ultrasound to assess and diagnose the structure and function of the cardiac. Through the use of ultrasound waves, this examination allows medical professionals to create visualizations of the cardiac mu... ver más
Revista: Applied Sciences