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Aikaterini Georgiadou and Stelios Xinogalos
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational...
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María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active...
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Libin Xue and Chunjie Cao
When marine animals and underwater acoustic sensor networks (UASNs) share spectrum resources, problems such as serious harm caused to marine animals by underwater acoustic systems and scarcity of underwater spectrum resources are encountered. To address ...
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Lampros Karavidas, Hippokratis Apostolidis and Thrasyvoulos Tsiatsos
Difficulty in video games is an essential factor for a game to be considered engaging and is directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is necessary for the difficulty of the game to be balanced and ide...
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Sofia Pescarin and Delfina S. Martinez Pandiani
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti...
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