Redirigiendo al acceso original de articulo en 17 segundos...
Inicio  /  Informatics  /  Vol: 6 Par: 4 (2019)  /  Artículo
ARTÍCULO
TITULO

Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions

Lizhou Cao    
Chao Peng and Jeffrey T. Hansberger    

Resumen

Virtual reality (VR) technologies have opened new possibilities for creating engaging educational games. This paper presents a serious VR game that immerses players into the activities of lunar exploration missions in a virtual environment. We designed and implemented the VR game with the goal of increasing players? interest in space science. The game motivates players to learn more about historical facts of space missions that astronauts performed on the Moon in the 1970s. We studied usability and engagement of the game through user experience in both VR and non-VR versions of the game. The experimental results show that the VR version improved their engagement and enhanced the interest of players in learning more about the events of lunar exploration.

 Artículos similares

       
 
Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras    
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc... ver más

 
Valerio De Luca, Giorgia Marcantonio, Maria Cristina Barba and Lucio Tommaso De Paolis    
The use of information technology in the field of cultural heritage makes it possible to involve more and more people in the promotion of cultural heritage, fostering social, cultural, economic and community growth. This work stems from the interest in u... ver más
Revista: Information

 
Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Maria Zafeiropoulou, Charalampos Sotiriou and Vladimiros Spiridis    
Augmented Reality (AR) could provide key benefits in education and create a richer user experience by increasing the motivation and engagement of the students. To this end, the current paper presents a system with three AR applications for teaching physi... ver más
Revista: Information

 
Fabio Vinicius de Freitas, Marcus Vinicius Mendes Gomes and Ingrid Winkler    
With the introduction of new devices, industries are turning to virtual reality to innovate their product development processes. However, before the technology?s possibilities can be fully harnessed, certain constraints must be overcome. This study ident... ver más
Revista: Applied Sciences

 
Ramiro Quezada, Luis Rivera, Rosa Delgadillo and Byron Hidalgo Cajo    
The teaching?learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract conten... ver más
Revista: Informatics