Resumen
When several Nash equilibria exist in the game, decision-makers need to refine their choices based on some refinement concepts. To this aim, the notion of a ??
?
-proper equilibria set for polymatrix games is used to develop 0?1 mixed linear programs and compute ??
?
-proper Nash equilibria. A Branch-and-Bound exact arithmetics algorithm is proposed. Experimental results are provided on polymatrix games randomly generated with different sizes and densities.