Inicio  /  Applied Sciences  /  Vol: 11 Par: 10 (2021)  /  Artículo
ARTÍCULO
TITULO

3D Skeletal Joints-Based Hand Gesture Spotting and Classification

Ngoc-Hoang Nguyen    
Tran-Dac-Thinh Phan    
Soo-Hyung Kim    
Hyung-Jeong Yang and Guee-Sang Lee    

Resumen

This paper presents a novel approach to continuous dynamic hand gesture recognition. Our approach contains two main modules: gesture spotting and gesture classification. Firstly, the gesture spotting module pre-segments the video sequence with continuous gestures into isolated gestures. Secondly, the gesture classification module identifies the segmented gestures. In the gesture spotting module, the motion of the hand palm and fingers are fed into the Bidirectional Long Short-Term Memory (Bi-LSTM) network for gesture spotting. In the gesture classification module, three residual 3D Convolution Neural Networks based on ResNet architectures (3D_ResNet) and one Long Short-Term Memory (LSTM) network are combined to efficiently utilize the multiple data channels such as RGB, Optical Flow, Depth, and 3D positions of key joints. The promising performance of our approach is obtained through experiments conducted on three public datasets?Chalearn LAP ConGD dataset, 20BN-Jester, and NVIDIA Dynamic Hand gesture Dataset. Our approach outperforms the state-of-the-art methods on the Chalearn LAP ConGD dataset.

 Artículos similares

       
 
Krzysztof Malecki, Adam Nowosielski and Mateusz Kowalicki    
Touchless interaction with electronic devices using gestures is gaining popularity and along with speech-based communication offers their users natural and intuitive control methods. Now, these interaction modes go beyond the entertainment industry and a... ver más
Revista: Applied Sciences

 
Nikolaos Partarakis, Xenophon Zabulis, Antonis Chatziantoniou, Nikolaos Patsiouras and Ilia Adami    
A wide spectrum of digital data are becoming available to researchers and industries interested in the recording, documentation, recognition, and reproduction of human activities. In this work, we propose an approach for understanding and articulating hu... ver más
Revista: Applied Sciences

 
Wang Xi, Guillaume Devineau, Fabien Moutarde and Jie Yang    
Generative models for images, audio, text, and other low-dimension data have achieved great success in recent years. Generating artificial human movements can also be useful for many applications, including improvement of data augmentation methods for hu... ver más
Revista: Algorithms

 
Dinh-Son Tran, Ngoc-Huynh Ho, Hyung-Jeong Yang, Eu-Tteum Baek, Soo-Hyung Kim and Gueesang Lee    
Using hand gestures is a natural method of interaction between humans and computers. We use gestures to express meaning and thoughts in our everyday conversations. Gesture-based interfaces are used in many applications in a variety of fields, such as sma... ver más
Revista: Applied Sciences

 
Georgios Paraskevopoulos, Evaggelos Spyrou, Dimitrios Sgouropoulos, Theodoros Giannakopoulos and Phivos Mylonas    
In this paper we present an approach towards real-time hand gesture recognition using the Kinect sensor, investigating several machine learning techniques. We propose a novel approach for feature extraction, using measurements on joints of the extracted ... ver más
Revista: Algorithms