Inicio  /  Information  /  Vol: 13 Par: 12 (2022)  /  Artículo
ARTÍCULO
TITULO

Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients

Rytis Maskeliunas    
Robertas Damasevicius    
Andrius Paulauskas    
Maria Gabriella Ceravolo    
Marina Charalambous    
Maria Kambanaros    
Eliada Pampoulou    
Francesco Barbabella    
Arianna Poli and Carlos V. Carvalho    

Resumen

This paper describes a serious game based on a knowledge transfer model using deep reinforcement learning, with an aim to improve the caretakers? knowledge and abilities in post-stroke care. The iTrain game was designed to improve caregiver knowledge and abilities by providing non-traditional training to formal and informal caregivers who deal with stroke survivors. The methodologies utilized professional medical experiences and real-life evidence data gathered during the duration of the iTrain project to create the scenarios for the game?s deep reinforcement caregiver behavior improvement model, as well as the design of game mechanics, game images and game characters, and gameplay implementation. Furthermore, the results of the game?s direct impact on caregivers (n = 25) and stroke survivors (n = 21) in Lithuania using the Geriatric Depression Scale (GDS) and user experience questionnaire (UEQ) are presented. Both surveys had favorable outcomes, showing the effectiveness of the approach. The GDS scale (score 10) revealed a low number of 28% of individuals depressed, and the UEQ received a very favorable grade of +0.8.

 Artículos similares

       
 
Paul Lee, Gerasimos Theotokatos and Evangelos Boulougouris    
Autonomous ships are expected to extensively rely on perception sensors for situation awareness and safety during challenging operations, such as reactive collision avoidance. However, sensor noise is inevitable and its impact on end-to-end decision-maki... ver más

 
Bowen Xing, Xiao Wang and Zhenchong Liu    
The path planning strategy of deep-sea mining vehicles is an important factor affecting the efficiency of deep-sea mining missions. However, the current traditional path planning algorithms suffer from hose entanglement problems and small coverage in the... ver más

 
Zheng Li, Xinkai Chen, Jiaqing Fu, Ning Xie and Tingting Zhao    
With the development of electronic game technology, the content of electronic games presents a larger number of units, richer unit attributes, more complex game mechanisms, and more diverse team strategies. Multi-agent deep reinforcement learning shines ... ver más
Revista: Algorithms

 
Wongwan Jung and Daejun Chang    

 
Eyad K. Sayhood, Nisreen S. Mohammed, Salam J. Hilo and Salih S. Salih    
This paper presents comprehensive empirical equations to predict the shear strength capacity of reinforced concrete deep beams, with a focus on improving the accuracy of existing codes. Analyzing 198 deep beams imported from 15 existing investigations, t... ver más
Revista: Infrastructures