ARTÍCULO
TITULO

Augmented Reality Technology as a Complement on Graphic Design to Face Revolution Industry 4.0 Learning and Competence: The Development and Validity

Asrul Huda    
Nelda Azhar    
Almasri Almasri    
Rizky Ema Wulansari    
Akrimullah Mubai    
Rizki Hardian Sakti    
Firdaus Firdaus    
Suryo Hartanto    

Resumen

This study aims at developing the augmented reality application technology, a complementary learning on graphic design to face the skills and learning of the industrial revolution 4.0. This study uses a 4D (four-D) development method for the development of augmented reality application technology and uses a survey method for validity. This AR application will be validated by 12 experts, while the respondents used in filling out the needs analysis questionnaire at the define stage (four-D) are students and lecturers of Informatics Engineering Education, Padang State University. The results of this study indicate that on the analysis of the achievement of the learning process, it can be seen that there are still expectations and advantages in the achievement of the learning process desired by lecturers and students, where the learning process is still in the sufficient category and 80%, students need development of technology as complement reality to be used as learning media in the learning process. The validation test also shows that the augmented reality application technology is included in the valid category with an average value of V value of 0.933. So, it cannot be denied that the augmented reality application technology is valid to be used in the learning process.

 Artículos similares

       
 
Josue-Rafael Montes-Martínez, Hugo Jiménez-Hernández, Ana-Marcela Herrera-Navarro, Luis-Antonio Díaz-Jiménez, Jorge-Luis Perez-Ramos and Julio-César Solano-Vargas    
Artificial vision system applications have generated significant interest as they allow information to be obtained through one or several of the cameras that can be found in daily life in many places, such as parks, avenues, squares, houses, etc. When th... ver más

 
Andrea Settimi, Naravich Chutisilp, Florian Aymanns, Julien Gamerro and Yves Weinand    
We present TimberTool (TTool v2.1.1), a software designed for woodworking tasks assisted by augmented reality (AR), emphasizing its essential function of the real-time localization of a tool head?s poses within camera frames. The localization process, a ... ver más
Revista: Applied Sciences

 
Su Young Kim and Yoon Sang Kim    
Multiple markers are generally used in augmented reality (AR) applications that require accurate registration, such as medical and industrial fields. In AR using these markers, there are two inevitable problems: (1) geometric shape discrepancies between ... ver más
Revista: Applied Sciences

 
Min-Chul Shin, Dae-Hoon Lee, Albert Chung and Yu-Won Kang    
This study explores the comprehensive understanding of taekwondo, the application of fourth industrial revolution technologies in various kinds of sports, the development of taekwondo through artificial intelligence (AI), and essential technology in the ... ver más
Revista: Applied Sciences

 
Naseem Adnan Alsamarai and Osman Nuri Uçan    
Today, the IoT has become a vital part of our lives because it has entered into the precise details of human life, like smart homes, healthcare, eldercare, vehicles, augmented reality, and industrial robotics. Cloud computing and fog computing give us se... ver más
Revista: Applied Sciences