ARTÍCULO
TITULO

VR Use in Online Learning for Higher Education in Indonesia

Cecep Kustandi    
Dini Nur Fadhillah    
Robinson Situmorang    
Dewi S Prawiladilaga    
Sofia Hartati    

Resumen

This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri Jakarta, Indonesia. This study focuses on learning theories, learning methods and learning models used in technology to improve learning outcomes in class. This method used explanatory sequential mixed methods research. Field trials were conducted for students, with a total of 12 students and field trials would be conducted for students with a total of 30 people in 2018. Data collection through interviews of 15 students and 3 lecturers for 40 minutes. The results showed that using VR can foster motivation to learn to develop student skills in simulating learning models and learning can be efficient and effective. VR can also enhance students for teaching practices and train students to innovate learning models used in technology.

 Artículos similares

       
 
Dimitrios Kalfas, Stavros Kalogiannidis, Olympia Papaevangelou and Fotios Chatzitheodoridis    
The complex interplay between land use planning, water resource management, and the effects of global climate change continues to attract global attention. This study assessed the connection between land use planning, water resources, and global climate ... ver más
Revista: Water

 
Artur Chudzik and Andrzej W. Przybyszewski    
Neurodegenerative diseases (NDs), including Parkinson?s and Alzheimer?s disease, pose a significant challenge to global health, and early detection tools are crucial for effective intervention. The adaptation of online screening forms and machine learnin... ver más
Revista: Applied Sciences

 
Shifeng Chen, Jialin Wang and Ketai He    
The popularization of the internet and the widespread use of smartphones have led to a rapid growth in the number of social media users. While information technology has brought convenience to people, it has also given rise to cyberbullying, which has a ... ver más
Revista: Information

 
Azin Yazdi, Amir Karimi and Stylianos Mystakidis    
This study applies bibliometric and network analysis methods to map the literature-based landscape of gamification in online distance learning. Two thousand four hundred and nineteen publications between 2000 and 2023 from the Scopus database were analyz... ver más
Revista: Information

 
Angélica Monteiro, Cláudia Sousa and Rita Barros    
The conditions for safe Internet access and the development of skills enabling full participation in online environments are recognized in the Council of Europe?s strategy for child rights, from 2022. The guarantee of this right has implications for expe... ver más
Revista: Computers