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Sokratis Tselegkaridis and Theodosios Sapounidis
Utilizing Arduino development boards for learning microcontroller circuits is a prevalent practice across various educational levels. Nevertheless, the literature offers limited insights into the impact of these boards on student performance and attitude...
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Sairoong Dinkoksung, Rapeepan Pitakaso, Chawis Boonmee, Thanatkit Srichok, Surajet Khonjun, Ganokgarn Jirasirilerd, Ponglert Songkaphet and Natthapong Nanthasamroeng
This research introduces a mobile application specifically designed to enhance tourist safety in warm and humid destinations. The proposed solution integrates advanced functionalities, including a comprehensive warning system, health recommendations, and...
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Viktor Nagy, Gábor Kovács, Péter Földesi, Dmytro Kurhan, Mykola Sysyn, Szabolcs Szalai and Szabolcs Fischer
This paper investigates the usability of touch screens used in mass production road vehicles. Our goal is to provide a detailed comparison of conventional physical buttons and capacitive touch screens taking the human factor into account. The pilot test ...
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Olha Drozd and Sabrina Kirrane
The General Data Protection Regulation (GDPR) identifies consent as one of the legal bases for personal data processing and requires that it should be freely given, specific, informed, unambiguous, understandable, and easily revocable. Unfortunately, cur...
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Christina Volioti, Christos Orovas, Theodosios Sapounidis, George Trachanas and Euclid Keramopoulos
Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education...
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Rytis Maskeliunas, Robertas Dama?evicius, Audrius Kulikajevas, Joane Marley and Caroline Larsson
Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with he...
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Sonali B. Bhanvadia, Manreet S. Brar, Arash Delavar, Kiana Tavakoli, Bharanidharan Radha Saseendrakumar, Robert N. Weinreb, Linda M. Zangwill and Sally L. Baxter
Glaucoma is a leading cause of blindness worldwide. Blood pressure (BP) dysregulation is a known risk factor, and home-based BP monitoring is increasingly used, but the usability of digital health devices to measure BP among glaucoma patients is not well...
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Pinnaree Kureerung, Lachana Ramingwong, Sakgasit Ramingwong, Kenneth Cosh and Narissara Eiamkanitchat
The existing usability models have been used primarily for evaluation, not for usability engineering. The models were found to be general for specific mobile applications. They also lack appropriate guidelines to apply the usability models to m-governmen...
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Nooralisa Mohd Tuah, Ainnecia Yoag and Fatimah Ahmedy
Gamified applications are regarded as useful for patients in facilitating daily self-care management and the personalization of health monitoring. This paper reports the development of a gamified application by considering a design that had previously be...
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Fridolin Wild, Lawrence Marshall, Jay Bernard, Eric White and John Twycross
The integration of augmented reality (AR) technology into personal computing is happening fast, and augmented workplaces for professionals in areas such as Industry 4.0 or digital health can reasonably be expected to form liminal zones that push the boun...
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