4   Artículos

 
en línea
Rafael Molina-Carmona and Faraón Llorens-Largo    
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the c... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Francisco J. Gallego-Durán, Carlos J. Villagrá-Arnedo, Rosana Satorre-Cuerda, Patricia Compañ-Rosique, Rafael Molina-Carmona and Faraón Llorens-Largo    
Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies. Several educational strategies have also been combined with Gamification with interesting results. In... ver más
Revista: Informatics    Formato: Electrónico

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