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Adeleye Idowu, Muesser Nat, Philip Siaw Kissi
Pág. e47347
Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learnin...
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Barween Al Kurdi,Muhammad Alshurideh,Said A. Salloum,Zaid Mohammad Obeidat,Rami Mohammad Al-dweeri
Pág. pp. 19 - 41
There are several reasons why most of the universities implement E-learning. The extent of E-learning programs is being offered by the higher educational institutes in the UAE are evidently expanding. However, very few studies have been carried out to va...
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Seung-Hwan Jang
Pág. 10 - 16
This paper is intended to examine a relationship regarding whether Innovation, interactivity, system quality and information quality, extended variable, has an effect on R&D researcher's work performance through the mediation of ease of use and usefulnes...
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Luis de Pereda,Françoise Schneider,Mauricio Perico,Arturo Cristia
Pág. 4 - 16
Parking resources and services are essential regulating traffic flow in the general mobility system. A policy oriented to creation of parking spaces adapted to the dynamics of growth and change in the city is a huge opportunity to add a well-conceived an...
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Mostafa Al-Emran,Said A. Salloum
Pág. pp. 195 - 202
Mobile learning (M-learning) is a new wave in the era of educational technology that provides informal, personal, voluntary and situated learning opportunities for both learners and educators. Mobile-based assessment is one of the emerging technologies t...
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Thamer A Alrawashdeh,Bassam M Al-Mahadeen
Pág. pp. 4 - 9
With the development of information technology, organizations have applied e-learning system to train their employees in order to enhance the its performance. In this respect, applying web based training will enable the organization to train their emplo...
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Ghassan Issa,Shakir M. Hussain,Hussein Al-Bahadili
Pág. pp. 19 - 24
This paper presents a description of an interactive satellite TV based mobile learning (STV-ML) framework, in which a satellite TV station is used as an integral part of a comprehensive interactive mobile learning (M-Learning) environment. The proposed ...
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