7   Artículos

 
en línea
Juan D. Aguilar-Peña, Catalina Rus-Casas, Dolores Eliche-Quesada, Francisco José Muñoz-Rodríguez and M. Dolores La Rubia    
Over the last decade, e-learning and the use of digital tools have received a great boost in higher education. This paper presents a content curation methodology to assess the acquisition of specific content and soft skills during the attainment of a Deg... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Christopher Aaron Barney    
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical develop... ver más
Revista: Information    Formato: Electrónico

 
en línea
Daniel Corona Martínez and José Julio Real García    
How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By study... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Donald A. Forrer, Nancey A. Wyant, Minnette G. Smith    
This presentation will demonstrate the process utilized in graduate and undergraduate level classes at Hodges University to improve writing skills through a Peer-to-Peer evaluation. The research addresses the utilization of a rubric where students evalua... ver más
Revista: Journal of Business & Economics Research (JBER)    Formato: Electrónico

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