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Miha Ambro?, Johannes Pernaa, Outi Haatainen and Maija Aksela
A project using a single board computer offers at a great learning experience, and a good project context for future chemistry teachers to implement in their future teaching careers. Its versatility is also a great challenge that needs addressing.
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Julián Conesa, Francisco José Mula, Kristin A. Bartlett, Ferran Naya and Manuel Contero
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work, we present a novel software application based on immersive VR in which users can interact simultaneously with a model in a shared virtual scene and maintain a...
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Samuel Kwakye and Davie M. Kadyampakeni
Huanglongbing (HLB) is a citrus disease that affects the growth of the fibrous roots of citrus trees. This means that HLB-affected trees may have reduced root volume and may impact water uptake. A greenhouse study was conducted from October 2019 to July ...
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Michele Gattullo, Enricoandrea Laviola, Antonio Boccaccio, Alessandro Evangelista, Michele Fiorentino, Vito Modesto Manghisi and Antonio Emmanuele Uva
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM distance education. It was designed following a methodology extendable to diverse STEM laboratory lectures. We formulated this methodology considering the ma...
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Mohammad Amin Kuhail, Areej ElSayary, Shahbano Farooq and Ahlam Alghamdi
Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences a...
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Sotiroula Theodosi and Iolie Nicolaidou
Prolonged exposure to ultraviolet (UV) radiation is linked to skin cancer. Children are more vulnerable to UV harmful effects compared to adults. Children?s active involvement in using Internet of Things (IoT) devices to collect and analyze real-time UV ...
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Suhni Abbasi, Hameedullah Kazi, Ahmed Waliullah Kazi, Kamran Khowaja and Ahsanullah Baloch
Serious Games (SG) provide a comfortable learning environment and are productive for various disciplines ranging from Science, Technology, Engineering, and Mathematics (STEM) to computer programming. The Object Oriented (OO) paradigm includes objects rel...
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Sebastian Romero, Habib M. Fardoun, Victor M. R. Penichet, Maria D. Lozano and Jose A. Gallud
Online social networks are part of our daily life. They are widely used among university students. These platforms have positive and negative aspects. Focusing on the positive aspects, positive reinforcement social networks (PRSNs) have been used to impr...
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Plamen D. Petrov and Tatiana V. Atanasova
The effect of one of the most popular 3D visualization and modelling technologies with haptic and touch feedback possibilities?augmented reality (AR)?is analysed herein. That includes a specific solution, incorporating augmented reality. A case study for...
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Elena Shchedrina,Elena Galkina,Irina Petunina,Richard Lushkov
Pág. pp. 19 - 37
Over the past few years, the teaching process has transformed radically under significant investments in information and communication technologies. In this context, mobile technologies emerge as an innovative educational tool. Mobile devices are being u...
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