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Risa Ari Ani
Penelitian ini akan menguji model I-E-O untuk mengembangkan sikap kewirausahaan siswa SMKN Se-kabupaten Demak. Tujuan Penelitian ini untuk mengetahui pengaruh input pendidikan yaitu lingkungan keluarga dan lingkungan masyarakat terhadap environment yang ...
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David Tuffley and Amy Antonio
As internet technologies make their way into developing areas, so too does the possibility of education and training being delivered to the people living in those previously unserved areas. The growing catalogue of free, high quality courseware, when com...
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Kudayja Mahommed Parker
Pág. 129 - 143
As one of the cornerstones of transformation at the Durban University of Technology (DUT), the curriculum renewal project (CRP) identifies desired graduate attributes that serve to inform the revitalising of the universityâ??s academic programmes. A crit...
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Graeme Pye,Dale Holt,Scott Salzman
This research reports on a diverse student audience engaging in an Australian university?s undergraduate commerce program core unit which was offered across three separate geographic campus locations and online. The research extends upon work undertaken ...
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Zhan Shu, Kannamah Mottan, Haowei Chen, Yao Pang
Pág. 57 - 62
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Wagino Wagino, Hasan Maksum, Wawan Purwanto, Wakhinuddin Simatupang, Remon Lapisa, Eko Indrawan
Pág. pp. 106 - 124
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Ghaliya Alfarsi, Waleed Mugahed Al-Rahmi, Ragad M. Tawafak, Ibrahim Yaussef Alyoussef, Abdulrahman Alshimai , Ayad Aldaijy
Pág. pp. 38 - 50
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Min Fan, Gurnam Kaur Sidhu, Melanie Khor, Huaying Jiang
Pág. 119 - 125
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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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Luca Cagliero, Lorenzo Canale and Laura Farinetti
Computer laboratories are learning environments where students learn programming languages by practicing under teaching assistants? supervision. This paper presents the outcomes of a real case study carried out in our university in the context of a datab...
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Minna Maunula, Minna Maunumäki, João Marôco and Heidi Harju-Luukkainen
COVID-19 rapidly and extensively changed the normal everyday practices of societies, and there is no going back to the past. Universities also had to adapt and re-establish their normal routines, from policies to practices. In this article, we explore un...
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Jingwei Fan and Mei Tian
The outbreak of COVID-19 has forced Chinese international education to move online. An emerging number of studies have been published on online teaching and learning during the pandemic, few of which, however, focus on international students in China. Th...
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Graeme Pye, Dale Holt, Scott Salzman
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Valerie Bukas Marcus,Noor Azean Atan,Sanitah Mohd Yusof,Umi Mastura
Pág. pp. 100 - 115
Impact brought by COVID-19 changes the whole classroom culture from face to face to the extreme online learning and this includes a course that normally implements traditional face-to-face Service Learning. Educators are required to shift the learning in...
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Mt Rozina Afroz, Suria Selasih Angit Asra Ramlan, Md. Nurul Islam, Nusrat Zerin Anny
Pág. 213 - 223
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Pág. 73 - 104
The success of students in educational institutions is greatly impacted by their level of engagement and well-being. The concept of student engagement equates to level of curiosity, passion and inquisitiveness shown by the student to the process of learn...
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Mt Rozina Afroz, Suria Selasih Angit Asra Ramlan, Md. Nurul Islam, Nusrat Zerin Anny
Pág. 213 - 223
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Justin Filippou,Christopher Cheong,France Cheong
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamification. Education can benefit from gamification by improving the learning environment to make it more enjoyable and engaging for students. Factors that inf...
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Mauricio Marrone,Murray Taylor,Mara Hammerle
Active learning has been linked with increased student motivation, engagement and understanding of course material. It promotes deep learning, helping to develop critical thinking and writing skills in students. Less well understood, however, are the res...
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Margo E. Berendsen, Jeffrey D. Hamerlinck and Gerald R. Webster
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