171   Artículos

 
en línea
Carlo Impagliazzo, Muriel Cabianca, Maria Laura Clemente, Giuliana Siddi Moreau, Matteo Vocale and Lidia Leoni    
This paper describes the development activity that has been carried out for a living laboratory for the city of Cagliari aimed at functioning as a learning center for local SMEs willing to improve their skills in IoT and create applications that will be ... ver más
Revista: IoT    Formato: Electrónico

 
en línea
Tamim Mahmud Al-Hasan, Aya Nabil Sayed, Faycal Bensaali, Yassine Himeur, Iraklis Varlamis and George Dimitrakopoulos    
Recommender systems are a key technology for many applications, such as e-commerce, streaming media, and social media. Traditional recommender systems rely on collaborative filtering or content-based filtering to make recommendations. However, these appr... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Jing Kai Sim, Kaichao William Xu, Yuyang Jin, Zhi Yu Lee, Yi Jie Teo, Pallavi Mohan, Lihui Huang, Yuan Xie, Siyi Li, Nanying Liang, Qi Cao, Simon See, Ingrid Winkler and Yiyu Cai    
An up-and-coming concept that seeks to transform how students learn about and study complex systems, as well as how industrial workers are trained, metaverse technology is characterized in this context by its use in virtual simulation and analysis. In th... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Peranut Nimitsurachat and Peter Washington    
Emotion recognition models using audio input data can enable the development of interactive systems with applications in mental healthcare, marketing, gaming, and social media analysis. While the field of affective computing using audio data is rich, a m... ver más
Revista: AI    Formato: Electrónico

 
en línea
Panagiotis Kalaitzis, Michael Foumelis, Christos Vasilakos, Antonios Mouratidis and Nikolaos Soulakellis    
Surface motion is a complex, dynamic phenomenon that draws significant scientific attention. This study focuses on the development of a cartographic toolset for the visualization of space-borne Persistent Scatterer Interferometry (PSI) surface motion mea... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Jordana Alves Ferreira, Llorenç Baronat Esparraguera, Sonia Claudia Nascimento Queiroz and Carla Beatriz Grespan Bottoli    
Vegetative endotherapy has shown satisfactory results in replacing conventional techniques for crop production material applications, such as spraying or via soil, in trees of perennial species. This review presents an overview of concepts and classifica... ver más
Revista: Agriculture    Formato: Electrónico

 
en línea
Feiyan Yu, Erik Champion and David McMeekin    
The Australian Time Layered Cultural Map platform was created to help digital humanities scholars investigate how online geospatial tools could provide exemplars to their humanities colleagues on how historical collections and cultural data could be exte... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Maria Perifanou, Anastasios A. Economides and Stavros A. Nikou    
The integration of augmented reality (AR) in education is promising since it enhances teaching and offers more engaging and appealing learning experiences. Teachers can have a catalytic role towards the adoption of AR in education; therefore, their persp... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Jonas Blattgerste, Jan Behrends and Thies Pfeiffer    
Mobile Augmented Reality (AR) is a promising technology for educational purposes. It allows for interactive, engaging, and spatially independent learning. While the didactic benefits of AR have been well studied in recent years and commodity smartphones ... ver más
Revista: Information    Formato: Electrónico

 
en línea
Anna Maria Gianni and Nikolaos Antoniadis    
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini... ver más
Revista: Information    Formato: Electrónico

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