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Kenneth Thibodeau
Constructed Past Theory (CPT) is an abstract representation of how information about the past is produced and interpreted. It is grounded in the assertion that whatever we can write or say about anything in the past is the product of cognition. Understan...
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Jing Kai Sim, Kaichao William Xu, Yuyang Jin, Zhi Yu Lee, Yi Jie Teo, Pallavi Mohan, Lihui Huang, Yuan Xie, Siyi Li, Nanying Liang, Qi Cao, Simon See, Ingrid Winkler and Yiyu Cai
An up-and-coming concept that seeks to transform how students learn about and study complex systems, as well as how industrial workers are trained, metaverse technology is characterized in this context by its use in virtual simulation and analysis. In th...
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Bamidele Michael Efuwape,Oluwabunmi Asake Efuwape
Pág. 24 - 34
Technology-enriched learning was integrated into the teaching of abstract concepts in electrical/electronic technology with investigation of its effects on students? academic performance and learning retention. A quasi-experimental design was adopted for...
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Arantxa Azqueta, Roberto Sanz-Ponce and Margarita Núñez-Canal
The objective is analyzing the trends in Social Entrepreneurship Education as a multidisciplinary research field. A systematic review of the literature on the intersection: Education and Social Entrepreneurship, with the support of scientific literature ...
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Martina Saletta and Claudio Ferretti
Deep neural networks have proven to be able to learn rich internal representations, including for features that can also be used for different purposes than those the networks are originally developed for. In this paper, we are interested in exploring su...
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Naomi Y. Mbelekani and Klaus Bengler
Learnability in Automated Driving (LiAD) is a neglected research topic, especially when considering the unpredictable and intricate ways humans learn to interact and use automated driving systems (ADS) over the sequence of time. Moreover, there is a scar...
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Sofia Pescarin and Delfina S. Martinez Pandiani
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti...
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Tajana Ban Kirigin, Sanda Bujacic Babic and Benedikt Perak
We present a graph-based method for the lexical task of labeling senses of polysemous lexemes. The labeling task aims at generalizing sense features of a lexical item in a corpus using more abstract concepts. In this method, a coordination dependency-bas...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc...
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Luz Carruthers
Pág. 105 - 108
The purpose of this research is to study the intersection between 21st century architecture and infrastructure, understood as a physical fact as well as an abstract concept, through the notion of Infrastructure Space. Since the 1960s, the definition of i...
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