134   Artículos

 
en línea
Eugenia I. Toki, Jenny Pange, Giorgos Tatsis, Konstantinos Plachouras and Ioannis G. Tsoulos    
Autism Spectrum Disorder is known to cause difficulties in social interaction and communication, as well as repetitive patterns of behavior, interests, or hobbies. These challenges can significantly affect the individual?s daily life. Therefore, it is cr... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega    
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active... ver más
Revista: Information    Formato: Electrónico

 
en línea
Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas    
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Aikaterini Georgiadou and Stelios Xinogalos    
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez    
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston    
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Humberto Marín-Vega, Giner Alor-Hernández, Maritza Bustos-López, Ignacio López-Martínez and Norma Leticia Hernández-Chaparro    
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Pavlos Toukiloglou and Stelios Xinogalos    
This paper reviews the research on adaptive serious games for programming regarding the implementation of their support systems. Serious games are designed to educate players in an entertaining and engaging manner. A key element in terms of meeting their... ver más
Revista: Information    Formato: Electrónico

 
en línea
Sara Condino, Marco Gesi, Rosanna Maria Viglialoro, Marina Carbone and Giuseppe Turini    
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Qasim Ali, Ilona Heldal, Carsten Gunnar Helgesen and Are Dæhlen    
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better support for vision screening and training. Previous research has shown the practicality of eye-tracking technology for vision screening in health care, b... ver más
Revista: Information    Formato: Electrónico

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